Great graphics, but not much else.
Your storyline was TERRIBLE. Very few parts of it were funny. There were a lot of good opportunies for stuff to happen, (Mido and Dampe parts), but you cut them off short. And the voice acting, too, was TERRIBLE. Make them speak clearer, louder, faster, and more realistically. But the graphics are probably the best I've ever seen.
I'm giving this 5 out of 5, because the graphics are so outstanding. Besides that, though, it wasn't that entertaining.
Didn't watch it all - haven't seen the movie yet.
The graphics were amazing (10). I've rarely seen anything that shiny.
Style? Well, it's just a parody. nothing new there.
Violence? I gave you a 7 based on the fact that I only saw the droid fight at the start, and didn't watch long enough to see anything better. I'm assuming there was a good fight somewhere, though.
Interactivity? Mmm. At least get a loading bar for the preloader.
Humor? It wasn't that funny. but there might've been some hilarious stuff later on, so I gave you a neutral rating of 5.
Sorry I wasn't willing to watch all of it - I would've if I'd seen the movie already, but I didn't want to know anything about the storyline in advance.
Wow. Great job. I've got a few questions about claymation...
1.) Do they actually have to be clay, or will plasticine work just as well?
2.) What's the quickest way to get a massive bunch of images (such as those used in this claymation) into Flash? Copying and pasting takes ages... I've tried dragging all the frames in, then taking them out from the library when needed... but that doesn't work much better.
3.) What are the ideal lighting conditions for filming a claymation?
6.) Is clay significantly more solid than marzipan? Marzipan pretty much melts in your hands after the first few frames, so I'm thinking of looking out of marzipanimation and get some real clay.
7.) Is your camera bad, or is it just the export quality settings in Flash?
8.) What framerate did you use?
9.) How would you make something stay in the air during a jump? Strings? Hidden poles? Sticks?
This movie rocked, and I've given it a 5, as well as adding it to my favourites. You're in 2nd place... and since you're competing agsint Final Fantasy A+, that's not bad at all.
I think I will reply to this by e-mail since you have a lot of questions
Obviously takes a lot of cues from 'Invasion'.
Instead of just making it like Invasion with real-time unit purchasing, I reckon you should've taken this opportunity to take the genre a bit further, maybe with some more unique ideas of your own.
Yes, it was based on invasion, except the unit purchasing is different, and it is more fantasy - based with wizards, trolls and dragons
In response to the guy who said you could Right-click and choose 'Rewind', 'Play', 'Back', or 'Forward' to get around this, regardless of whether or not that would have any effect, you can simply remove the Right-click menu with a Stage.showMenu = false; statement (there are other ways, too, but I like this one the most).
However, putting a script like the one featured in this movie won't help against a good decompiler. Even if you obfuscate your code, the bottom line is that there is no way to fully secure your movie. We've been over this many a time at Flash Kit, approaching it in every possible direction, and we came to the conclusion that there's no way to get around a dedicated hacker.
The best way to combat SWF hackers is just make their life as hard as possible by making your movie load in its data from loads of external files, which will make it nearly impossible to use on most movie portals, and force the hacker to look for all the parts of the script that load in the essential files. I'm not saying don't add the URL protection. On the contrary, put that in as well, and use it in each file the game has to load in. Then obfuscate the lot. Makes the hacker's life a lot harder (although admittedly it also makes your life a lot harder).
Looks like you only spent about an hour on it.
The alternatively coloured backgrounds don't appear in the same place as each other,
the windows aren't draggable,
the buttons don't dip down when you click on them,
there's a strange blue line in the middle of the preloader,
the login screen isn't anything like the real thing,
the task bar doesn't react to opening windows,
there's no minimize or expand button, the start bar is nothing like the real thing,
normally you would have to double-click on something to open it,
you can't select or click and drag stuff,
for no reason (other than laziness, I can assume) the desktop icons are inside the Recycle Bin,
you used a Single Line Input Text Box for the Word application instead of a Multi Line one,
you didn't put a scroll bar into the Word app,
you didn't make the buttons in the Word app functional (could be done using HTML text),
you didn't do anything with the cursor (make it so that Mac users see a Windows cursor, you can achieve this with System.capabilties.os and Mouse.hide();).
you didn't make the windows stretchable (could be done with masking or bitmap fills).
I could go on, but I think you get the idea. Also, never release a BETA. if your Flash is unfinished, submit it to Newgrounds Alphas.
Sorry about the long list of things to fix, but each thing would only take a couple of lines of code to fix.
uuh yeah. i know al of this things. but my AS sucks. Really, this was just meant to be a AS training for me but then it turned out to be a game that i now posted. It's good that you know so much AS but i don't. I don't know how to fix 9/10 of al the things you just sayd making it so that even if i realese a v 1.00 it still would be bad. So realising that i need to know more and better AS. Ask around on the forums and put more time in it as you say. I worked hard on it and still i spent a few days on this.
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