Obviously takes a lot of cues from 'Invasion'.
Instead of just making it like Invasion with real-time unit purchasing, I reckon you should've taken this opportunity to take the genre a bit further, maybe with some more unique ideas of your own.
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Obviously takes a lot of cues from 'Invasion'.
Instead of just making it like Invasion with real-time unit purchasing, I reckon you should've taken this opportunity to take the genre a bit further, maybe with some more unique ideas of your own.
Yes, it was based on invasion, except the unit purchasing is different, and it is more fantasy - based with wizards, trolls and dragons
Looks like you only spent about an hour on it.
The alternatively coloured backgrounds don't appear in the same place as each other,
the windows aren't draggable,
the buttons don't dip down when you click on them,
there's a strange blue line in the middle of the preloader,
the login screen isn't anything like the real thing,
the task bar doesn't react to opening windows,
there's no minimize or expand button, the start bar is nothing like the real thing,
normally you would have to double-click on something to open it,
you can't select or click and drag stuff,
for no reason (other than laziness, I can assume) the desktop icons are inside the Recycle Bin,
you used a Single Line Input Text Box for the Word application instead of a Multi Line one,
you didn't put a scroll bar into the Word app,
you didn't make the buttons in the Word app functional (could be done using HTML text),
you didn't do anything with the cursor (make it so that Mac users see a Windows cursor, you can achieve this with System.capabilties.os and Mouse.hide();).
you didn't make the windows stretchable (could be done with masking or bitmap fills).
I could go on, but I think you get the idea. Also, never release a BETA. if your Flash is unfinished, submit it to Newgrounds Alphas.
Sorry about the long list of things to fix, but each thing would only take a couple of lines of code to fix.
uuh yeah. i know al of this things. but my AS sucks. Really, this was just meant to be a AS training for me but then it turned out to be a game that i now posted. It's good that you know so much AS but i don't. I don't know how to fix 9/10 of al the things you just sayd making it so that even if i realese a v 1.00 it still would be bad. So realising that i need to know more and better AS. Ask around on the forums and put more time in it as you say. I worked hard on it and still i spent a few days on this.
Could have been a lot better.
My review is over a thousand characters longer than the maximum review length here, so I'll give you a URL to view it from (replace -dot- with . and -slash- with /).
gamesgamesgames -dot- co -dot- uk -slash- Review -dot- txt
hmmm i wonder, is this a good review or a piece of garbage
Meh.
The cursor should be done in vectors - bitmaps look horrible when rotated. Just make a bunch of line criss-crossing over each other to make a grid of pixel-sized squares, and fill them in with the appropriate colors. When you're done, delete the grid. You now have a bitmap-style cursor with all the scaling and rotation advantages of vector graphics.
How do you intend to fix the Mac cursor problem? Hmm? I'd like to know. I'm sure I've seen something before that might do the trick.
System.capabilites.os 'tis the key. I already fixed it, Tom has to approve the update since the flash has been viewed more than 5,000 times
Not in-depth, and the script has errors!
You barely touched any of the topics much. And you need to put a closed curly bracket on the end of that custom cursor script to make it work. You showed a moviement script, yet you didn't explain how and why it worked... only people who know how to do the things that are taught here would actually be able to understand this properly - I reckon actual beginners would be stumped. For COMPLETE, IN-DEPTH coverage of making a first-person shooter game in flash, I'd recommend reading my tutorial. Though it hasn't got much in the way of screenshots, it'll show you about how detailed you need to be to teach beginners. That tutorial used over 70 frames, most of which were filled to the brim with text. Ouch.
There is no errors. Did you bother to highlight it all. If you highlighted it all eventually the dynamic text would scroll revealing the "curly bracket". I know the Action Script tutorials aren't that much in depth and don't throughly explain it. It'd take much too long to do so. It's a flash and well it was a pain as it is writing out all of the tutorials. I don't expect beginners to jump directly in to games either or actionscript. They should have some small ac knowledge before doing so. Thanks for the review.
Heyo. I'm Vengeance from Birchlabs.co.uk. Commando 3 is coming soon!
Age 32, Male
None :D
England
Joined on 11/4/04